Galactic Civilizations III: Crusade is an expansion pack for Stardock's popular 4X space strategy game, Galactic Civilizations III. Crusade is a top-to-bottom update of the entire game. This article will walk you through what's new, what's changed and try to explain it for those who may not be familiar with the series.
Crusade is the space strategy game made by 4X nuts for 4X nuts. Let's do this.
Galactic Civilizations has the distinction of being the longest running strategy game developed by the same company.
Let's take a look at how it has changed.
In our previous entries, we've discussed specific major new features of Crusade. For this entry, we're going to go through a guided tour of what's new in Crusade over GalCiv III in terms of features and gameplay. Strap in!
Greetings! Spring is here and there's lots to talk about. So let's do this!
Stardock Magazine April edition is about to go out.
Use this thread to discuss.
You can also visit the Windows Desktop Discord channel here: https://discord.gg/EZe8uxG (games ones are being set up too).
Let's begin this diary with the understanding that conquest is not the primary means to victory in Galactic Civilizations.
While warfare is commonly seen as politics via other means, it is not the only or even the easiest way to "win".
That said, when you do go to war, you are dealing with battles on a scale that humans of the 21st century could scarcely imagine. Invading a planet is an immense task.
What kind of people are you?
## ASHES OF THE SINGULARITY IS EVERYWHERE ##
We just came back from the Game Developer's Conference. It was a great week for the Nitrous engine (the underlying engine used in Ashes of the Singularity).
Big News: AMD is bundling Ashes of the Singularity: Escalation with more and more CPUs The hardware bundling keeps a steady stream of new players coming into our community.
Moreover, the AMD Ryzen chips, which are 8-cores, really show off the power of the game. As more people get 4 core machines and more powerful video cards (like the AMD Radon VEGA) the more people that can play the game which in turn allows us to increase the rate of development even further.
As you know, the up-front hardware wall on Ashes of the Singularity is fairly high. If you don't have an SSD, loading the game is slow. If you have low resolution, the fonts are blurry. If you don't have at least a 2GB video card, the graphics are slow. What players get in return, however, is that the game doesn't slow down, even late game.
Thus, the faster AMD, Intel and NVIDIA can get mainstream high-end, DirectX 12 and Vulkan hardware out there, the quicker the adoption of Ashes of the Singularity.
Now, let's talk about what's coming in Version 2.2 this month...