Ashes: May Founders Update

Published on Friday, May 29, 2015 By Frogboy In Ashes Dev Journals

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The Ashes of the Singularity Founder’s Alpha is starting to come together.  We’re looking at the second week of June presently to get it into your hands.

So what will it have?

  1. Single player Skirmish
  2. 3 different planets
  3. 2 player multiplayer (maybe 4 but no promises)
  4. Lots of pew pew

We’ve uploaded a couple of new videos to the Founder’s Vault. Do not share those videos. You’re welcome to talk about them on the forum but given how early the game is, we don’t want people seeing it yet.

Steam reviews

Published on Sunday, May 24, 2015 By Frogboy In PC Gaming

I think there’s a special place in hell for people who spend 90 hours playing a game only to tell others that it’s not worth playing.

GalCiv III 1.01FROG

Published on Sunday, May 24, 2015 By Frogboy In Galactic Civilizations III

For those of you willing to play with my personal build off my machine where I test different AI strategies and performance tweaks, you're welcome to try out what i have.

 

https://dl.dropboxusercontent.com/u/8051911/GalCiv3101frog.zip

 

This is the 1.01frog build.  If you play MP, don't bother with this as it will prevent you from playing MP. Make sure you backup your existing galciv3.exe as I have no idea whether this even works with the current Steam build or not.

What's different:

+ Should be substantially faster especially on larger maps

+ Should run better on lower end systems

+ AI should be substantially smarter.

+ Slightly smoother animations

Note: Only tested on one machine. Mine. At home. On Memorial Day.  

Some GalCiv OS/2 memories

Published on Wednesday, May 20, 2015 By Frogboy In Galactic Civilizations III

If you want to see what the first GalCiv looked like back in 1993 you can see here:

 

http://www.quartertothree.com/game-talk/showthread.php?73790-Galactic-Civilizations-3-announced&p=3780404&viewfull=1#post3780404

While the graphics are nothing to write home about, please remember that the other game of the time, MOO looked like this: http://www.abandonia.com/files/games/101/Master%20of%20Orion_3.gif and probably had artists and more than a college student for its main dev.

 

 

Cool goodies for GalCiv III players

Published on Tuesday, May 19, 2015 By Frogboy In Galactic Civilizations III

As some of you know, the game has already become a huge hit.

As a result, with the extra sales we've had, we're going to be releasing additional music for the game (I'm having it composed right now) as part of the base game. No DLC. Just a free update.

Thank you for your support!!!

GalCiv III: Interesting stats

Published on Sunday, May 17, 2015 By Frogboy In Galactic Civilizations III
  • 94.9% of players play at Beginner or Normal difficulty
  • 83.6% of players play either tiny or small maps
  • 72% of players play as the Terran Alliance, 6% custom.
  • 50% of victories are via influence, 13% via conquest, 13% via alliance.

 

GalCiv III is released! What's next?

Published on Saturday, May 16, 2015 By Frogboy In Galactic Civilizations III

Greetings!

We are absolutely thrilled with the reception GalCiv III has released.  If you haven't reviewed the game already on Steam, please do so. The review score makes a huge difference in determining what gets featured. You can review at the bottom of the page here: http://store.steampowered.com/app/226860/ 

Now, what's coming up next?

Note that this is subject to change, this is what we are planning. It's not a contract.

May 2015: v1.01

This will be a maintenance update to fix bugs, improve performance, improve the AI and improve the multiplayer experience.  

June 2015: v1.1

This will be the first substantial update. Improvements to the battle viewer. Steam Workshop integration so you can share your civilizations and races. First major AI update.  More Multiplayer features.

July 2015: v1.2

This version will be adding some meatier galactic events. Planetary governors. More automation. More multiplayer features. More AI updates.

That's it for now.  There is a lot of cool stuff in the works that I'm not mentioning (less significant features but lots of UI tweaks for example). We look forward to playing with you!

 

Galactic Civilizations firsts

Published on Thursday, May 14, 2015 By Frogboy In PC Gaming
  1. Galactic Civilizations OS/2 was the first commercial 32-bit game (1993)
  2. Was also the first commercial game to support >256 colors
  3. Was also the first commercial multithreaded game
  4. Is the longest-running actively developed space strategy game
  5. Is the top selling space 4X selling game of all time with >10 million total sales
  6. Galactic Civilizations I (Windows) (2003) was the first commercial game to be digitally distributed on the same day as retail
  7. Was also the first commercial game to support Intel hyper-threading
  8. First commercial game to have a multithreaded computer AI
  9. Galactic Civilizations II: Twilight of the Arnor is the highest rated (metacritic) space strategy game of all time
  10. Galactic Civilizations III is the first commercial 64-bit strategy game
  11. Is also the first commercial game to have a scaleable (more cores>faster) AI.
  12. Is also the first strategy game to support >100 players in a single game (CK2 supports >100)
  13. Is also the first game to support more than 250,000 tiles (over 400,000 tiles)

Cheers!

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